But I retrained and changed the Talent to this one during the level-up. I initially selected Weapon Finesse (Noble) during level-up, since it allowed me to use Spelltongue as an interim weapon. Can be very useful, especially during the early parts of the game.Ħth Level - Superior Deflection: Provides a +5 bonus to Deflection, which is sensible for any character that relies on a shield.Ĩth Level - Weapon Finesse (Soldier): Provides an Accuracy bonus with Arquebuses (and other weapons). Durance becomes the go to character for when I want to use scrolls in combat.Ģnd Level - Weapon and Shield Style: This talent is imperative if I want him to perform in an off-tank role.Ĥth Level - Interdiction: A once per Encounter ability that allows Durance to inflict Daze over a very wide area-of-effect, and it affects only enemies. Lore: Priests get a +2 bonus to this skill, which makes them a natural for it. It also provides bonus Health and Endurance. It helps any character go longer between camping, which is especially crucial during the Hard or Path of the Damned settings. He can be recruited near the Statue of Magran at #8 in Magran's Fork.Īthletics: This skill is important for any character on harder settings. However, his high Resolve score and his ability to use Swords with a very high Accuracy bonus can allow him to hit monsters on the flanks after he's finished casting his spells. He can also participate in melee combat on occasion, although he should leave the heavy lifting to other members of the evil party. He does have a few offensive spells that can be quite potent in the right situations. Worshipping a Goddess of Fire and War, and displaying a disturbing mixture of religious fanaticism and sociopathy, Durance is certainly a welcome addition to an evil party.ĭurance's key role is to buff the party up at the start of combat, apply debuffs to the enemies when needed, and heal party members again when needed. Zakara Joinable Companions for Good Party:ĭevil of Caroc Joinable Companions for Evil Party:
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